I didn't have a whole lot of time this week. Instead there was a trip to a Renn Faire and touring a US Navy missile cruiser as part of Baltimore Fleet Week.
I did find a little time to implement a search feature to my console. It searches through both the name and the description (or just one dep…
I didn't do more than a smattering over this last week, mostly because I knew that I had today as part of a three-day weekend (Columbus Day). That meant that, apart from some stuff in the morning, I had a relatively huge block of time to sit around the house and just code.
To start, part of my mou…
So there is still plenty of features that I want (or need) to add to my console system, but as far as being able to execute semi-arbitrary commands at run-time it works.
So at the end of the day this is what one of my console commands looks like:SF_CONSOLE_COMMAND_BEGIN( command_test, "A test comma…
No, I didn't do any physics code this weekend. I didn't have much free time this week, but at this stage it's important to recognize what I could get done to keep the momentum up.
I continued to work on my debug console. I was able to add the mechanism for actually registering console commands in…
It's been a week and change since I decided to launch my developer journal and I actually got some things accomplished. It's hard not to compare my hobby development with what I do in the office every day. On the one hand, it doesn't feel like I really accomplished a weeks worth of work. On the …
Perhaps it's because I'd just like to do more hobby programming. Perhaps it's because a friend of mine (slayemin) has just published a game of his for early access on Steam. Perhaps my girlfriend keeps super-productive on the weekends and want something other than playing video games to do with tha…