Menu:
Main/News
About Me

Tutorials:
Grounds Up!
GFX with SDL
OpenGL
Math

Resources:
Links
Forum
Demos
Code Pile
Downloads
Image Gallery
Resist Banners

Misc:
The TalkBOX

Submit:
Submit News.
Submit Links
Submit Pic

Counter:



Hosted by
Gamedev.net
OpenGL (not for newbies) Tutorials

Official disclaimer: these tuts are old, outdated, written without proofreading by someone who isn't too good in english, contain faulty code (tut nr. 3) and just plain suck. They are here because i feel they might still be of some use to someone. But still, remember: read them at your own risk!

Tutorial 1: Setting up OpenGL with SDL in Linux
In this tutorial you will learn to use the Cone3D OpenGL Basecode to start programming with OpenGL and SDL in Linux. Even if you don't plan to program in linux, you should read it because it contains valuable information about the Cone3D OpenGL Basecode. You should maybe read Tuts 1b and 1c before you begin with Tut 1 to set up your system properly.
Tutorial 1: Setting up SDL and GL Libraries in Linux
This tut is all about setting up your linux enviroment for programming with OpenGL and SDL.
Tutorial 1c: Setting up gcc In Windows
This tutorial will show you how to use gcc in windows so that you can follow these tutorials even if you're using windows. Also the thing I like about gcc: IT'S FREE!!! It's even open source (GPL License). You don't need to buy expensive development tools from Microsoft anymore because you can get a perfectly good program for free!!!
Tutorial 2: Quake 2 Model & PCX Image Loading
This tutorial will teach you how to load Quake 2 models and PCX files. It will also show you how to implement a FPS counter. This tutorial isn't really great at the moment (few comments, bugs (?), ...), but I'll get it better soon.
Tutorial 3: OCTREES :)
This tutorial will teach you how to build an octree. The level is loaded from NeHe's Tutorial 23. Although this code is far from perfect, it works. It also uses Mark Morleys frustum culling code.
Tutorial 4: *DYNAMIC FAKE LIGHTMAPPING
This tutorial will teach you how to render lightmaps. The code for this tutorial is mostly based on Nate's dynamic lights demo. This is *NOT* the best way to render lightmaps, but it is still a way to render them.
Tutorial 5: *RENDERING TO A TEXTURE
This tutorial will teach you how to render to a texture. Most of the code used in this tutorial is from DelphiGL.
Tutorial 6: TERRAIN TEXTURE GENERATION
This tut's about generating a beautiful terrain. The code is still in a early state of development. I'm not sure when the tut will be released. Hopefully soon.
For the mean time know that the method I use is similar to the one found at flipcode (tutorials section).
  © Marius Andra 2001-2002