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Pagur said:
But this is clearly not the number provided by AMD which is just 304.8 GTexel/s (1905 MHz x 160 TMU).
A RX 5700 has memory bandwidth of 448 GB/s, and assuming a texel is one byte, this number matches better.
Pagur said:
it seems legit to compute the texture fill rate as follow: Texture Rate…
Following the recent announcement of AMD FidelityFX Super Resolution (FSR), AMD is today making the source code for its powerful spatial upscaling technology broadly available to game developers via GPUOp…
Solved! The problem was that AMD required array of samplers to be filled. I had implemented workaround earlier, but because of the typo that I made when renaming macros, everything broke. Code for workaround:
#define pointLampsCount 1 #define dirLampsCount 1 #define pointLightsLimit 8 #define dirLi…
AMD has released the "Vega" 7nm Instruction Set Architecture in PDF form. They have been releasing GPU ISA documentation for some time now, and now they've added the 7nm architecture to the list.
In the ISA documentation you will find:
- Chapter 1 begins the document begins with an overview of the AMD …