Mirrored from my blog (en, pt-br).
On 9 I read chapters 7 and 8 of the book Unity 3.x Game Development Essentials and watched Parts 6 and 7 of the video lesson Blender 2.6 Essential training.
In Chapter 7 of the book is built a mini-game where the player has to shoot down all three targets with cocon…
On 9 I read chapters 7 and 8 of the book Unity 3.x Game Development Essentials and watched Parts 6 and 7 of the video lesson Blender 2.6 Essential training.
In Chapter 7 of the book is built a mini-game where the player has to shoot down all three targets with cocon…
Mirrored from my blog (en, pt-br).
Day 8 was much more productive that this weekend (day 6 and 7). I read chapter 5 and 6 of the book Unity 3.x Game Development Essentials and watch more video lessons of Blender.
The chapter 5 did an introduction to collisions and implemented in three different ways …
Day 8 was much more productive that this weekend (day 6 and 7). I read chapter 5 and 6 of the book Unity 3.x Game Development Essentials and watch more video lessons of Blender.
The chapter 5 did an introduction to collisions and implemented in three different ways …
Mirrored from my blog (en, pt-br).
On day 7 the idleness was predominant, in fact I don't even did the college work. I just watched a few videos from Blender 2.6 Essential Training.
Until now the videos lessons just talks about tools that can be used, the only thing that was really modeled was a crea…
On day 7 the idleness was predominant, in fact I don't even did the college work. I just watched a few videos from Blender 2.6 Essential Training.
Until now the videos lessons just talks about tools that can be used, the only thing that was really modeled was a crea…
Mirrored from my blog (en, pt-br).
On day 6 I took a break at Unity for watching Blender 2.6 Essential Training.
I already had some contact with Blender a few years ago, but I'll need remember everything. The three first chapter talks about the new interface of the Blender 2.6, navigation, selection …
On day 6 I took a break at Unity for watching Blender 2.6 Essential Training.
I already had some contact with Blender a few years ago, but I'll need remember everything. The three first chapter talks about the new interface of the Blender 2.6, navigation, selection …
Mirrored from my blog (en, pt-br).
On day 5 I create this tumblr, posted the pass days and finish of read the chapter 4 of the book.
As I said earlier I had begun writing at Penzu, but I decided write in some place public and more known. As I wanted something simple and practical I opted for tumblr i…
On day 5 I create this tumblr, posted the pass days and finish of read the chapter 4 of the book.
As I said earlier I had begun writing at Penzu, but I decided write in some place public and more known. As I wanted something simple and practical I opted for tumblr i…
Mirrored from my blog (en, pt-br).
The day 4 already started with a setback!
I set the alarm clock to 7:30. I don't know if the alarm didn't ring or I haven't heard, summarizing: I woke up 11am!
Apart from this setback I researched an online journal, and I found Penzu. The idea is write what I did in …
The day 4 already started with a setback!
I set the alarm clock to 7:30. I don't know if the alarm didn't ring or I haven't heard, summarizing: I woke up 11am!
Apart from this setback I researched an online journal, and I found Penzu. The idea is write what I did in …
Mirrored from my blog (en, pt-br).
On day 3 I basically read chapter 2 and 3 of the book. Until now I haven't learning something new, but I'm remembering a lot. The chapter 2 talks about script e some general concepts of Unity. A simple shooter was made in the final of the chapter (shoot spheres int…
On day 3 I basically read chapter 2 and 3 of the book. Until now I haven't learning something new, but I'm remembering a lot. The chapter 2 talks about script e some general concepts of Unity. A simple shooter was made in the final of the chapter (shoot spheres int…
Mirrored from my blog (en, pt-br).
On day 2 I started reading the book and did a little research about GDD and how become indie game developer.
The research about GDD was very quickly, but I found some interesting things, like:
On day 2 I started reading the book and did a little research about GDD and how become indie game developer.
The research about GDD was very quickly, but I found some interesting things, like:
- GOD - Game Overview Document
- IDD - Initial Design Document
- GameBible
I did th…
Mirrored from my blog (en, pt-br).
On day 1 I made an organizational housecleaning in my room, took off my PC and now I'm just using the notebook. It may seem that it was a simple thing, but it actually took almost all day and I ended up missing in college because of it.
I also configured the virtual…
On day 1 I made an organizational housecleaning in my room, took off my PC and now I'm just using the notebook. It may seem that it was a simple thing, but it actually took almost all day and I ended up missing in college because of it.
I also configured the virtual…
Mirrored from my blog (en, pt-br).
My name is Alex da Silva Ribeiro, I'm studying analysis and systems development at Fatec-SO in Brazil and I decided to become an indie game developer.
Some things I have considered in making this decision was:
My name is Alex da Silva Ribeiro, I'm studying analysis and systems development at Fatec-SO in Brazil and I decided to become an indie game developer.
Some things I have considered in making this decision was:
- I love games! - If you don't love games don't even think …
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