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Enjoy this tip filled issue, and don't miss some great deals going on right now!
Rapid prototyping with new mobile Runner game template - At Unity, our recent focus has been to build a new template that helps developers create a shippable mob…
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Enojy these tips and hacks to speed up your workflow, free assets, and a lot more. Enjoy!
Advanced Editor scripting hacks to save you time, part 2 - This two-part article is designed to walk you through advanced Editor tips for improving work…
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Check out Unite's keynote for all the important updates coming, as well as tools you can use right now. Enjoy!
What are some underrated tools every game developer should know? - A software or a website that would help make game development ea…
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Check out these upcoming talks as well as a list of past ones to learn and be inspired by now. Enjoy
Unite 2022 - Get ready for it – Unite is back and free for everyone. On November 1, join fellow game developers and others from the Unity com…
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Double stuffed issue this week including great advice on how to market your game and improve your chance of discovery. Plus ebooks, shaders, vfx, tools and tons more. Enjoy!
Game trailers: breaking down a key discovery mistake - Derek Lieu he…
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Lots of great ways to learn again this week. Enjoy!
5 ways to level up your game development skills - Are you looking to improve your gamedev skills? You’ve come to the right place. Below, we’ve curated a selection of courses and projects tha…
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Lots of useful info and tips in this issue whether you are just starting out or a game dev veteran. Hope you enjoy
Don’t start the trailer with your logo - I’d like to address a mistake I often see from eager new indie game developers. It’s b…
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Unity's multiplayer solution as arrived. Check out the samples, tips and a lot more. Enjoy!
Announcing new tools for multiplayer development in Unity - As of today, developers have access to Netcode for GameObjects (NGO) 1.0, going hand in ha…
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Learn about what Unity is focusing on now and in the future. Plus a ton of deals, tutorials and posts to help you now. Enjoy!
Games Focus: What’s next - This post is the first in a new blog series we’re launching to share what Unity is doing …
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Lots of tools and tips on improving your art, animation, vfx and more. Enjoy!
Migrating built-in shaders to the Universal Render Pipeline - In this blog, we discuss the Arm project that was converted to URP, which involved the implementation …
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Lessons on storytelling, some tools to help you improve, and lots more. Enjoy!
3 lessons in storytelling from Inscryption - Inscryption launched in 2021 to critical acclaim, winning top prizes at the Independent Games Festival and Games Devel…
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Great tips on game design, rendering, handling input and a lot more. Enjoy!
Introduction to Unity UI – Part 1 - UI is a crucial part of any video game. Even in the most basic of games you need to navigate a main menu to start the action! In t…
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Moving to URP, AI tools, and a bunch more resources. Enjoy!
Move on over to the Universal Render Pipeline with our advanced guide - Now available: A free new e-book for experienced Unity developers and technical artists to take on the Univers…
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Learn from some of the best! Enjoy!
Free eBooks by Unity - Throughout all these years using Unity I’ve collected a lot of eBooks that Unity’s team has created. These ebooks are an incredible source of knowledge, but for some reason, I haven’t…
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Great posts on how to create custom stuff for your game. Enjoy!
Material Variants: The solution for managing complex material libraries - Ever wanted to automatically apply changes from one material to multiple others? Or to reuse a Base Mate…
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Time to make some noise! Hope you enjoy!
Surface Elevation - Applying Noise to a Mesh - This is the first tutorial in a series about pseudorandom surfaces. It takes what we made in the Pseudorandom Noise and Procedural Meshes series and uses …
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Add some polish to your game! Also, learn to work with meshes, animations, find some great assets, and more. Enjoy!
Sand Balls Mechanics Implementation: The Best Way To Deform A Mesh In Unity - In this post you will learn how to deform a mesh…
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A day early this week! No issue last week so hopefully this makes up for it. Enjoy!
Triangle Grids - Grids are great for tactical gameplay of turn-based games because they allow discrete movement steps. That means that you can bind positionin…
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Devs share their favourite hacks, tips and more. Hopefully something in here you can find inspiration from or learn a thing or two. Enjoy!
Devs Share The Wild, Secret Hacks Your Favorite Games Rely On - Horses made of human skeletons, explosi…
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Level Up your game with these tips on how to improve in a variety of ways. Enjoy!
Build your live game in a single modular platform with Unity Gaming Services - Unity Gaming Services (UGS) has graduated out of beta with tools that help develo…
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Some great general knowledge on how graphics and rendering works in here, plus a lot more. Enjoy!
Pixel Art: Common Mistakes - We've all been there: you learn a few things and it all seems so simple, but when it comes time to make something y…
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Back this week with another issue filled with a little something for everybody. Enjoy!
Profiling in Unity 2021 LTS: What, when, and how - Developing expertise with Unity’s suite of profiling tools is one of the most useful skills you can add …
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Some great effects, some great editor tools, and some great advice. Enjoy!
Unity and .NET, what’s next? - We’ve recently started a multiyear initiative to help you write more performant code faster and deliver long-term stability and compatib…
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Helpful tips for solo devs and small teams, plus a lot more. Enjoy!
The Worst Bug Ever—Randomly Losing Your Best Players - Imagine discovering a serious bug in production immediately after releasing your game. Imagine this bug hurts only your…
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Take a look at some graphical styles inspired from the past, plus a lot more. Enjoy!
Creating Poison Projectile VFX in Houdini, Unity & Unreal Engine - Pawel Margacz told us about the working process behind the VFX Poison Projectile proje…
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Design patterns and more in this issue. Enjoy!
Strategy Pattern In Unity - The strategy pattern is all about encapsulating or wrapping up a behavior or algorithm in its own class. It has the added bonus of allowing behaviors or algorithms to …
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Improve your UI with these tips and tutorials, plus a lot more. Enjoy!
Use style transitions to animate a menu with UI Toolkit - Including animations in your user interface can take it to the next level and really make it pop. This tutorial t…
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Hopefully you find something helpful from this issue for your own gamedev journey. Enjoy!
The best - and worst - ways to pitch media for game discovery? - I talk to Kate Gray - a veteran writer for sites like NintendoLife, Kotaku, and RockPap…
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Get inspiration for your own game with these posts. As always, enjoy!
Josh Wardle reflects on the the unconventional road to Wordle's success - The story of Wordle is a tale built around doing several things that game developers generally are…
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Get all the latest news from Unity's GDC updates as well as the usual batch of great content from the Unity community. Enjoy!
Rendering realtime caustics - I will go over my method of rendering real-time caustics. The goal is not to generate …