Raiding.Zone Devlog

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klg71
May 29, 2023
Avatar Redesign

I got feedback that my avatars don’t feel quite right. So I learned some things about anatomy and face proportions. The new faces have twice the voxel count than the previous ones.
It was a real struggle to simplify the resulting mesh. Initially, each avatar had more than 1 million vertices.

Chat Rew…
3,873 views
klg71
May 13, 2023
GUI Overhaul

I’ve spent the last two weeks implementing a new GUI concept.
The old design felt confusing and cluttered.
I added more space and hopefully made it more intuitive.

The new interface should conform to the immersion I want to create. The whole game places you in the simulation of a giant corporation nam…

3,310 views
klg71
April 30, 2023
Full Gameplay Trailer

All levels are now available with added lightning and occlusion baked in. I composed a video containing all levels:

I also want to present the new cover of Raiding.Zone:

While reworking the Arcane Factory, I noticed that the level felt empty. So I added additional Tesla emitters in the corners.

I fixe…

2,127 views
klg71
April 22, 2023
Light and Shadow
Raiding Zone: Light and Shadow

I managed to separate each level into a scene. That makes it possible to bake light and occlusion into the scene. I had some problems learning which parameters work best.

The baking time was a marginal issue because my own computer only has a GTX1080 installed.

The next …

2,280 views
klg71
April 15, 2023
Raiding Zone: Early Access Release

I finally finished the migration to 3D. I started working on it in February and finished it this week.
There were a lot of learnings along the way.
Starting from 3D model creation in MagicaVoxel to rigging and animating in Blender and ending with designing particle effects in 3D. This is still an ear…

2,689 views
klg71
April 08, 2023
Raiding Zone: Firebound Forge

The last 3D level is completed. All five levels are now playable. The Firebound Forge is quite tricky.
It is a level with two bosses Iphrit and Zorn. Iphrit is a elemental smith, and Zorn a furious dragon.
If they stand together they will buff each other. If Zorn’s fire breath hits Iphrit he will enr…

2,468 views
klg71
April 01, 2023
Raiding Zone: Sludge Madness

I’m glad to announce that I got another level done. This time you are in the library of an evil alchemist. He summoned an army of goos. Can you defeat their condemned spirit?

The fight is quite intense. There are a lot of area effects are avoidable. In the video, I had to drag the bots a lot of time…

11,782 views
klg71
March 25, 2023
Raiding Zone: Bloodshed Arena

In the last two weeks I migrated the bloodshed arena into 3D. The battle is a lot more challenging than the Arcane Factory.

I optimized the skeleton of characters and npcs to better match my animations.

Furthermore there is a new weapon available in 3D. The Versatile Crossbow is a ranged weapon with …

2,342 views
klg71
March 12, 2023
Raiding.Zone: Arcane Factory
Rotating LaserProgress Report: Arcane Factory

The 3D migration progresses a lot slower than I expected. I have to get my head around a bunch of conceptual stuff. 

The concept I used for animation was unintuitive.

Furthermore, the 3D area effects need a height to look like they should.

Last Phase o…
4,161 views
klg71
February 25, 2023
Raiding.Zone in the Third Dimension
Raiding Zone in 3D

I gathered a lot of critics and advice for my game. I concluded that I could not market my game as a 2D-TopDown game. It’s not appealing enough to gather any audience.
So this is my first teaser for the 3D-Version.

The level in the video is the only playable right now. It has all fe…

3,789 views
klg71
January 29, 2023
The Statsystem of Raiding.Zone

The Attribute-System of Raiding.Zone consists of 5 Base Attributes and 22 Additional Attributes.

Base Attributes

Base Attributes are located on all weapons and increase with their level. They can also be granted through essences.
There are 5 essences one for each base attribute.
Every item (weapon, arm…

7,397 views
klg71
January 22, 2023
Character Sprite Overhaul
Character Sprite OverhaulNew Male and Female Sprites

We added new sprites for male and female players.

The characters also got a walking animation.

New Weapon sprites

There are now new sprites for every weapon and armor in the game.

New Weapon SpritesNew casting Animation for Relieving Journal

The new an…

5,441 views
klg71
January 10, 2023
Code Generation from Kotlin to C#

After prototyping my game with KorGE, I hit a roadblock. I wanted more advanced features in my game, but the support from KorGE was not that good. It has problems with complex particles, camera movement, or z-indexing. So I decided to rewrite my game in Unity and C#.

But I didn’t want to maintain th…

8,317 views
klg71
December 24, 2022
Technology Stack
Cover

About a year and a half ago, I started my game programming journey. I am somehow confident in programming Kotlin and liked the idea of a complete game in my favorite language. My was to make a multiplayer game where you fight together to kill a boss. I played a lot of World of Warcraft in the …

9,625 views
klg71
December 22, 2022
Early Access Release Update

I am proud to deliver another update to this game.

In this release I created a new weapon, added ingame music and designed an essence system.

Stormcaller Meele Weapon

Stormcaller is a lightning induced spear that attacks your enemy in meele range.

Every spell accumulates energy. At 70 energy you can su…

6,260 views
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