Guild Wars 2 offers a nice feature which scales all of your enemies based on your current level. As nice as the feature might be, I would indeed missing the old days in Guild Wars 1 when you would escort new players around while one hitting everything, not to mention tanking. I loved doing runs as well to rush players to newer areas.
I'm not sure how item based the game is considering Guild Wars 1 was mainly based on skill builds.
I've played every profession in Guild Wars 1, but in Guild Wars 2 the Engineer really interests me! I will be starting as a Charr Engineer!
I normally have time allocated for gaming because it allows me to get a break from programming, plus see if I can gather new ideas for my own projects! I hope Guild Wars 2 meets my current expectations for great PVM (Player vs Monster) game play, along with some balanced PVP (Player vs Player) combat! My main concern is that ArenaNet is gearing this game towards group play, sadly I've always been more of a solo player in any online RPG.
Anyone else looking forward to Guild Wars 2 on August 25th (August 28th for non pre-orders)?
Probably for different reasons, though ;-P