options frame

Published June 18, 2022
Advertisement

I already shared the ideas for this entry with JoeJ. This is a short recap of them.

At any given time when the user has to take an economy decision, his decision to build something means that he decides to omit to build a number of other things. Basically there is a cloud of related options at any given time. I call this cloud 'frame'. They are related in the sense that they are specific to a certain stage of the game. Seen as a timeline perspective the game appears as a tree of frames.

0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement