Firstly, thanks for your suggestions and comments
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. Now on to questions.
magpiemick:
* What platform is the game for? How many levels, characters. What’s the hook of the game? What makes it different from other games in this genre?We have just added an extra page to the back of the introduction page to address these questions. Our initial goal was simply to introduce the names X², Seda, and Liquid Moon to the comic, anime community. But I do think that it is important to mention the key elements you have listed.
We have already gathered many professional media packs from games such as Square Soft''s Kingdom Hearts and Konami''s Metal Gear Solid. We are using some of these to base our E3 media package off of for the next show. Now we see how a media pack is properly formatted and presented.
* I think the document is way too long. Publishers receive loads of proposals, they don’t want to have to read through 20 pages of story stuff. Just give them the basics. 2-3 pages is good, then if they are interested you can give them more information.Yes, I agree. For those who are actually interested we will have the media packs on hand to review. For the walk-by we will be giving out the product sheets which is a two-sided laminated paper covering all the important aspects of the game (minus the story).
Ibuku
How long do you plan for this game to be in development?Our Deadline for the one stage demo and the game engine is set for August 15th 2003. The engine will actually be done in April based upon our recent progress. From there we will seek support in helping our team to make the complete game for the PC. We have also obtained a deal to produce the game using the resources from the A.I. CDIS facility based on the fact that it would qualify as a work experience for the students involved.
With this, funding would be only needed for the marketing, distribution, and business aspects of the game''s development.
I think we have learned a lot from just assembling this package and have already begun to plan for the E3 version based off of all the feedback we have received.
Thanks again to everyone who gave their input!