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Implementing IRC!!!
I was wondering if I could add a IRC chatroom in a directx game that I am working on. If so how could I do it. I want to do this because my game is a multi-player puzzle game. The chatroom should be able to be accessed in a IRC client and my game.
Thanks for your help.
-David
quote: Original post by Bully
I was wondering if I could add a IRC chatroom in a directx game that I am working on. If so how could I do it. I want to do this because my game is a multi-player puzzle game. The chatroom should be able to be accessed in a IRC client and my game.
Thanks for your help.
-David
First get a copy of RFC 1459.
Second implement the client side of IRC in your game...
HTH,
David "Dak Lozar" Loeser
I just reread this... and it doesnt sound very helpful
I have some example code that shows how to connect to an IRC
server send nick and enter a channel. I can send to you if you like.
Edited by - Dak Lozar on June 13, 2000 1:35:54 PM
Although what you said still sounds helpful,could you please send me some examples. david@liquidmercury.zzn.com
-Thanks
Another thing you could do is use DPlay. If you do this, you can''t connect to an IRC server and an IRC client couldn''t connect to you, but you still can make a simple chat.
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Captured Reality.
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Captured Reality.
Yeah I know about directplay, but I want the game to use IRC so I don''t have to host a server. And I''ll be using directplay anyway for the actual in game action anyway.
Dak Lozar i was wondering you could send me that example code too? I am interested in doing something similar also...
Thanks! :-) ehutchin@gonzaga.edu
Thanks! :-) ehutchin@gonzaga.edu
For things like this I use a wsock32.dll replacement I wrote. It sends everything to the real wsock32.dll, but it logs somethings like what kind of data goes through. So if I wanted to make an IRC client I just put it in the same directory as mirc, or someother client, and run the program. When I''m done I have a nice log of everything mirc did. (it worked well enough when I made my hotline password scanner
)
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I lost the source code, but I''ll see what I can dig up.
I also wrote a program to help me write a proxy dll for any dll. So I can use that if nothing else.
I also wrote a program to help me write a proxy dll for any dll. So I can use that if nothing else.
quote: Original post by blue-lightning
I lost the source code, but I''ll see what I can dig up.
I also wrote a program to help me write a proxy dll for any dll. So I can use that if nothing else.
Sounds interesting
![](smile.gif)
Gimme gimme
![](smile.gif)
-Agent1
![](http://www.tnlc.com/eep/aw/aw.gif)
Visit Activeworlds today! :)
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