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Delivering Damage!
I have a couple quick questions on how should a (server-based) multiplayer game deliver damage.
Imagine a simple Warcraft game.
Here''s the scenario:
Player 1 selects a target and begins to fire crossbow.
Player 2 (the target) revives damage from the crossbow.
Should the damage be calculated on the server-side? or client-side?
Thank-you for your help.
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