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Delivering Damage!

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-1 comments, last by rsnail 23 years, 11 months ago
I have a couple quick questions on how should a (server-based) multiplayer game deliver damage. Imagine a simple Warcraft game. Here''s the scenario: Player 1 selects a target and begins to fire crossbow. Player 2 (the target) revives damage from the crossbow. Should the damage be calculated on the server-side? or client-side? Thank-you for your help.
Lance(rsnail) Developer and Artist.Rocketsnail Games - Small Bursts of Imagingation.http://www.rocketsnail.com/

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