Makes senses. But I still can''t see why it''s such a big problem
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AND you can make non-blocking sockets using fcntl() - I''m sure wether that works in Windows or not though, and non-blocking sockets are quite the CPU hogs. And then there''s select...and thus we have blocking sockets with timeout limits!
I''m working on a simple tcp/ip server right now and it''s going good so far. I just let the main process sit and listen() for new connections and spawn a new thread for every new connection it accepts.
quote: Original post by ajoling
There''s a company that''s converting all the directX functions to Linux. And there are already Windows conversions for Linux. Compatibility doesn''t have to be a problem over a few months.
Um...What company? Transgaming? Well, they''re working on the multimedia part (DirectX) of Wine but there are still only what, 10 big titles (?) that will run under it - and even less can you expect a new game to run under it.
Windows conversions???
Wine?? If it''s wine you''re thinking about it''s an EMULATOR. And it''s not quite functional, yet.
"This album was written, recorded and edited at Gröndal, Stockholm in the year of 2000. At this point in time money still ruled the world. Capitalistic thoughts were wide spread. From the sky filled with the fumes of a billionarie''s cigar to the deepest abyss drenched in nuclear waste. A rich kid was a happy kid, oh..dirty, filthy times. Let this be a reminder."
- Fireside, taken from back of the Elite album