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Interpolation in multiplayer games.

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0 comments, last by Doddler 23 years ago
Hello everybody. I''m working on a space ship fighting game just as a small pet project of mine, and although I got all the directplay8 code up and running, I want to build the code with interpolation in mind so I don''t have to go back and fix it up. The question is, does anybody know any tutorials, sample code, or anything on this topic (stuff for directplay8 would be nice, but I could try to pick apart anything..)? The games supposed to be fast paced, so I would like some way to atleast make it look like everyone''s games are going the same way. I''m currently using a client server system, and basically not too much code has been written, so changing it wont be any problem. BTW, off topic, does anyone know how to get a GUID for Directplay? I''m currently using one from the mssdk examples, but it can''t stay that way forever Thanks goes to anyone who can help! Doddler
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As for the offtopic question: Use guidgen, a program that comes with Windows. It generates guids for you.





LostLogic
www.lostlogic.com
Author, Multiplayer Game Programming

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