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Enumerating Hosts and the lack of cover in MPGP book
Why the lack of enumerating hosts for peer-to-peer games? Unless I am missing something why is everything done via an IP in your sample code?
Cheers
**
Ste
peer-peer is also using a service provider, probably TCP/IP... if you mean modem/serial connecitons, I wouldn''t know...
I know that in most of the games I join, I know the server''s IP address. Since most people don''t host multiple servers at a single IP, it is cleaner to cut to the chase and specify the information.
I find that the host enumeration can be confusing for newcomers and prefer to leave things as simple as possible. Once you understand the basic underworkings, host enumeration shouldnt be too much to learn.
LostLogic
www.lostlogic.com
Author, Multiplayer Game Programming
I find that the host enumeration can be confusing for newcomers and prefer to leave things as simple as possible. Once you understand the basic underworkings, host enumeration shouldnt be too much to learn.
LostLogic
www.lostlogic.com
Author, Multiplayer Game Programming
I mean from a LAN only games point of view...some gamers I have found dont have a clue about IP addresses (not everyone is techy). They just want to click and go as it were...
I have it up and running (have for a while) but the latency increases after a while (where as in the SDK demos it doesnt). I am just storing each host in an array of a struct - simple stuff - then running thru the array and displaying to screen via DrawText.
Any ideas why it appears to lag more after no apparent set time?
Thanks
**
Ste
I have it up and running (have for a while) but the latency increases after a while (where as in the SDK demos it doesnt). I am just storing each host in an array of a struct - simple stuff - then running thru the array and displaying to screen via DrawText.
Any ideas why it appears to lag more after no apparent set time?
Thanks
**
Ste
Send me an email explaining your test setup and what you are experiencing. I will look at it and find a resolution to your problem.
Thanks!
LostLogic
www.lostlogic.com
Author, Multiplayer Game Programming
Thanks!
LostLogic
www.lostlogic.com
Author, Multiplayer Game Programming
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