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Multi Player Game Programming book

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0 comments, last by Mindcrime 22 years, 11 months ago
I like the book overall, but I was hoping to see more (at least a chapter) on keeping games in sync, and the various techniques used for that purpose (i.e. interpolation, prediction, etc...) I have lots of questions on this area and I''ll post them soon, but I was hoping to find a good primer on the subject. A lot of articles have been written, but none seem to include pseudocode (or real code) which would be immensely helpful. -dan
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Hi Dan (Mindcrime),

Thanks for the overall comment.

If I do another release of it, I plan on including the next "level" of network code in it.

LostLogic
www.lostlogic.com
Author, Multiplayer Game Programming

LostLogicwww.GamerOutfit.comXBox 360 Community Games Reviews and NewsExisled - 2D/3D Shooter for XBox 360

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