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DPlay combined with OGL
The only components of DirectX that cannot be used with OpenGL are DirectDraw and Direct3D/DirectGraphics. Everything else is fair game, including DirectPlay.
However, I hear that DirectPlay is a pain in the rear to use, to the extent that one is better to use Windows Sockets directly.
However, I hear that DirectPlay is a pain in the rear to use, to the extent that one is better to use Windows Sockets directly.
yeah, I keep going back & forth as far as what to use, but thanks for the info
![](smile.gif)
![](http://www15.brinkster.com/nazrix/images/snow3.jpg)
...A CRPG in development...
Need help? Well, go FAQ yourself.
DPlay really isnt that bad to use once you get the architecture down.
I happen to use both sockets and DPlay personally.
LostLogic
www.lostlogic.com
Author, Multiplayer Game Programming
I happen to use both sockets and DPlay personally.
LostLogic
www.lostlogic.com
Author, Multiplayer Game Programming
It seems to my uneducated mind that DPlay was created more w/ games in mind where sockets is more general, so perhaps DPlay would be a better choice. Although I''ve looked at winsock and it doesn''t look too ugly even though I haven''t got it to work yet
![](http://www15.brinkster.com/nazrix/images/snow3.jpg)
...A CRPG in development...
Need help? Well, go FAQ yourself.
![](smile.gif)
![](http://www15.brinkster.com/nazrix/images/snow3.jpg)
...A CRPG in development...
Need help? Well, go FAQ yourself.
This topic is closed to new replies.
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