Hey all,
Im working on a mud codebase (yeah yeah, I hear the taunts :p), and ive gotten most of it to work pretty darn well (Im proud of myself
![](wink.gif)
), however, my robustness is lacking, specifically in the area of clients that send data one character at a time..
Exactlly, how the heck should I handle this? Im guessing I should just listen for data and send it into a temporary buffer until a \n is reached, or is there a better way?
Im using WinSock2, under win2k, and each client is spun off into its own thread... why? Because I can thats why!
![](smile.gif)
--LordKaT