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Avaria Demo

Started by
15 comments, last by GameDev.net 12 years ago
Starcraft 2 as a First-Person Shooter. You can see a Terran base, working SCVs, guarding Marines and attacking zerglings. Environment - big terrain, plants, trees, dynamic shadows, flying birds, animated water, fog, sounds.

Objective:
Create full-featured "3D Game Engine" and FPS game demo.

This is a portfolio project. I did it for learning purposes.

Some of the lessons I learned during this project are:
Resources and Memory management(XML, loaders, pools, allocators)
Models(meshes, geometry, materials, sorting-technique, render-technique)
Animations (skeletal, GPU Skinning, blending)
Physics (dynamic, static, character movement, triggers)
Lightings (deferred shading, point lights, sun light, bump-mapping, specular)
Terrain (QuadTree/BSP partitioning, Level of Detail)
Menu System (GUI, 2D Sprites, Events)
Particle System (geometry shader)
AI (LUA scripts, GameplaySystem, Path-Finding)
Renderer(DirectX10, HLSL)
3D Math (quaternions, matrices, vectors)
....


used:
C++
DirectX10
PhysX
FMOD Sounds
LUA Scripts and luabind lib
Boost C++ libraries

Click here to view the iotd
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Wow that was really cool. Congratulations.

I am headed on a similar way, working on a demo game for my portfolio, early phase.

By the way did you use steering behaviors? How do the enemies move?
Very nice
Very nice man!!!

"The only thing that interferes with my learning is my education"

Albert Einstein

"It is a miracle that curiosity survives formal education"

Albert Einstein

I loved it! =D
Inspirational!
Nice! Very inspiring! I instantly recognized the Doom 3 Machinegun! Good choice of weaponry! :)
like
Well done!
Uziel was defeated by Tiny Mandragora.

I worked very hard, and I am grateful for the assessments. Thanks :)

[color=#1C2837][size=2]Nice! Very inspiring! I instantly recognized the Doom 3 Machinegun! Good choice of weaponry! :)[/quote]


Yes, you are right ;) Just "my" gun has no specular lighting, fixed :)

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