Starcraft 2 as a First-Person Shooter. You can see a Terran base, working SCVs, guarding Marines and attacking zerglings. Environment - big terrain, plants, trees, dynamic shadows, flying birds, animated water, fog, sounds.
Objective:
Create full-featured "3D Game Engine" and FPS game demo.
This is a portfolio project. I did it for learning purposes.
Some of the lessons I learned during this project are:
Resources and Memory management(XML, loaders, pools, allocators)
Models(meshes, geometry, materials, sorting-technique, render-technique)
Animations (skeletal, GPU Skinning, blending)
Physics (dynamic, static, character movement, triggers)
Lightings (deferred shading, point lights, sun light, bump-mapping, specular)
Terrain (QuadTree/BSP partitioning, Level of Detail)
Menu System (GUI, 2D Sprites, Events)
Particle System (geometry shader)
AI (LUA scripts, GameplaySystem, Path-Finding)
Renderer(DirectX10, HLSL)
3D Math (quaternions, matrices, vectors)
....
used:
C++
DirectX10
PhysX
FMOD Sounds
LUA Scripts and luabind lib
Boost C++ libraries
Click here to view the iotd
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Avaria Demo
Wow that was really cool. Congratulations.
I am headed on a similar way, working on a demo game for my portfolio, early phase.
By the way did you use steering behaviors? How do the enemies move?
I am headed on a similar way, working on a demo game for my portfolio, early phase.
By the way did you use steering behaviors? How do the enemies move?
I worked very hard, and I am grateful for the assessments. Thanks
![:)](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/smile.gif)
[color=#1C2837][size=2]Nice! Very inspiring! I instantly recognized the Doom 3 Machinegun! Good choice of weaponry![/quote]
Yes, you are right ;) Just "my" gun has no specular lighting, fixed
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