In this abridgement of the first chapter of new book Imaginary Games, game designer, philosopher, and writer Chris Bateman, best known for the game Discworld Noir, examines the game-as-art debate from an interesting new angle.
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In this abridgement of the first chapter of new book Imaginary Games, game designer, philosopher, and writer Chris Bateman, best known for the game Discworld Noir, examines the game-as-art debate from an interesting new angle.