Team name:
Frozen Flame LLC
Project name:
MindTex
Brief description:
MindTex is a CrazyBump-esque program in that, given a single source texture, it generates high quality normal, height, ambient occlusion, specular, and/or self-illumination maps. Our goal with MindTex is to offer a utility to match CrazyBump in quality at an indie-friendly price.
Target aim:
Commercial
Compensation:
None, though MindTex is free-to-use and a license is offered at a discount (30% off of $64.95) during the open beta.
Technology:
Windows/DirectX 9/C++ (Shader model 2.0 required, 256mb+ video memory recommended)
Talent needed:
Testers willing to try the product and provide information to assist in the fixing of any bugs that arise.
Team structure:
It's just me at the present.
Website:
http://mindtex.com
Contacts:
Our forums, through MindTex's built-in bug report system, or by email at: support@frozenflamecorp.com
Previous Work by Team:
This is Frozen Flame's first major project.
Additional Info:
Here is an image to quickly demonstrate what MindTex can do given a single source texture:
Feedback:
ANY
[Wanted] Beta Testers for MindTex (normal/height map utility)
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