I have added some new modifiers to my MegaFiers mesh deformation, animation and morphing system for Unity. The two latest modifiers are a curve deform modifier and a physics based 2D Rope deform that can be used amongst other things to build rope bridges (check out the video in the video section or
Here. All params of the physics can be defined such as the spring rate for the masses for the rope to define the stiffness of the system, and a helper script to make it easy to have your characters interact with the physics system. As well as the new modifiers the system has seen numerous performance increases and bug fixes, better UI in Unity and an
all new website and help system.
Click here to view the iotd