I'm currently implementing a skeletal animation software, targeted to game developers (in the style of Milkshape3D) and I'm looking for someone with experience in the field to help create some features.
Target aim:
Shareware, to be distributed online (or even possibly freeware).
Compensation:
I can pay a set sum for implementation of each algoritm I need.
Technology:
Since you'll be mainly developing plugins, you can use any language that can export normal DLLs files.
The original software is developed in Delphi, so if you have experience with that is a plus, but not required.
Talent needed:
One programmer, with skeletal animation experience (or at least a good grasp of vector math)
I need someone to implement the following tasks (you only implement the ones you are able to)
- Animation retarget (receive a original skeleton with an animation, and convert that animation to work on a different skeleton, in real time)
- Auto rigging (receive a mesh and a skeleton, and automatically calculate the vertex bindings/weights, based on this)
- Jiggle animation physics (for hair, tentacles, breasts, etc, based on this)
Team structure:
Just me, I'm the main programmer of the software.
Contacts:
admin@sushiquest.net
Previous Work by Team:
Sushi Quest game (www.sushiquest.net)
Pascal Game Engine (www.pascalgameengine.net)
Additional Info:
The software already supports both foward and inverse kinematics, and ragdoll animation.
Here's a screenshot of the current version:
![screen1gn.png](http://img27.imageshack.us/img27/9220/screen1gn.png)
Feedback:
ANY