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Learning From The Masters: Level Design In The Legend Of Zelda

Started by January 03, 2012 04:02 PM
-1 comments, last by rubiax 12 years, 8 months ago

Can the original Zelda game still have things to teach designers? Activision's Mike Stout (Skylanders) dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more.



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