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What the Copycat Saw: Creative Theft in Mobile and Social Games

Started by January 05, 2012 05:00 PM
-1 comments, last by rubiax 12 years, 8 months ago

What can developers do technologically, legally, and creatively, to combat the wave of copycat games in the social and mobile spaces? Gamasutra speaks to Kixeye CEO Will Harbin, Booyah's Brian Cho, lawyer Greg Boyd, and more.



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