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Crate Mania

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1 comment, last by freds72 12 years, 4 months ago
[color=#333333][font=trebuchet ms,helvetica,sans-serif]A remake of Super Crate Box platformer game, using XNA 4.0 framework.
The main motivation was to add 2 players coop support (nothing beats inadvertently slicing a friend with a disc gun!!).[/font]

[font=trebuchet ms,helvetica,sans-serif][color=#30332D]What went right[/font]

  • [font=trebuchet ms,helvetica,sans-serif]XNA has a one-stop-shop framework[/font]
  • [font=trebuchet ms,helvetica,sans-serif]Custom pipeline framework to define weapons, levels, ... with minimal in-game coding[/font]
  • [font=trebuchet ms,helvetica,sans-serif]Screen manager and particle sample (with some tuning) served as a good starting point to provide basic game features[/font]
  • [font=trebuchet ms,helvetica,sans-serif][color=#30332D]An undisclosed number of years trying to finish a single game, helps building some experience!![/font]
  • [font=trebuchet ms,helvetica,sans-serif][color=#30332D]Free sound resources (something that would have been beyond my art skills...)[/font]
  • [font=trebuchet ms,helvetica,sans-serif][color=#30332D]Commuting time + SpriteSomething (iPhone) = lots of sprites[/font]
  • [font=trebuchet ms,helvetica,sans-serif][color=#30332D]Kids, ensuring dad finishes the game for the next test session![/font]

    [font=trebuchet ms,helvetica,sans-serif][color=#30332D]What needs polishing[/font]

    • [font=trebuchet ms,helvetica,sans-serif][color=#30332D]gameplay tuning (player speed, weapon feeling...)[/font]
    • [font=trebuchet ms,helvetica,sans-serif][color=#30332D]scoring and achievements[/font]
    • [s][font=trebuchet ms,helvetica,sans-serif][color=#30332d]fullscreen support (but keeping the pixelated look)[/font][/s][font=trebuchet ms,helvetica,sans-serif][color=#30332d] DONE![/font]
    • [font=trebuchet ms,helvetica,sans-serif]graphics (as you will certainly notice, sprites and background certainly stretched my drawing skills!)[/font]

      [font=trebuchet ms,helvetica,sans-serif][color=#30332D]A fully playable version (including [font=courier new,courier,monospace]source code[/font]) is hosted under the Codeplex Crate Mania projec[/font][color=#30332D]t.

      Click here to view the iotd
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Funny, old school style. *****
And that was really the point. SCB already looks like Donkey Kong on steroids!
2d games allow a single developer to focus on game logic, not how to handle 3D assets, effect and texture files!

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