The main motivation was to add 2 players coop support (nothing beats inadvertently slicing a friend with a disc gun!!).[/font]
[font=trebuchet ms,helvetica,sans-serif][color=#30332D]What went right[/font]
- [font=trebuchet ms,helvetica,sans-serif]XNA has a one-stop-shop framework[/font]
- [font=trebuchet ms,helvetica,sans-serif]Custom pipeline framework to define weapons, levels, ... with minimal in-game coding[/font]
- [font=trebuchet ms,helvetica,sans-serif]Screen manager and particle sample (with some tuning) served as a good starting point to provide basic game features[/font]
- [font=trebuchet ms,helvetica,sans-serif][color=#30332D]An undisclosed number of years trying to finish a single game, helps building some experience!![/font]
- [font=trebuchet ms,helvetica,sans-serif][color=#30332D]Free sound resources (something that would have been beyond my art skills...)[/font]
- [font=trebuchet ms,helvetica,sans-serif][color=#30332D]Commuting time + SpriteSomething (iPhone) = lots of sprites[/font]
- [font=trebuchet ms,helvetica,sans-serif][color=#30332D]Kids, ensuring dad finishes the game for the next test session![/font]
[font=trebuchet ms,helvetica,sans-serif][color=#30332D]What needs polishing[/font]- [font=trebuchet ms,helvetica,sans-serif][color=#30332D]gameplay tuning (player speed, weapon feeling...)[/font]
- [font=trebuchet ms,helvetica,sans-serif][color=#30332D]scoring and achievements[/font]
- [s][font=trebuchet ms,helvetica,sans-serif][color=#30332d]fullscreen support (but keeping the pixelated look)[/font][/s][font=trebuchet ms,helvetica,sans-serif][color=#30332d] DONE![/font]
- [font=trebuchet ms,helvetica,sans-serif]graphics (as you will certainly notice, sprites and background certainly stretched my drawing skills!)[/font]
[font=trebuchet ms,helvetica,sans-serif][color=#30332D]A fully playable version (including [font=courier new,courier,monospace]source code[/font]) is hosted under the Codeplex Crate Mania projec[/font][color=#30332D]t.
Click here to view the iotd
- [font=trebuchet ms,helvetica,sans-serif][color=#30332D]gameplay tuning (player speed, weapon feeling...)[/font]