Shot of a cave from my voxel engine in progress.
Uses wolfenstein style raycasting with extra features like looking up and down to a certain degree, and voxel objects of any shape.
Hope to make an actual voxel based minecraft clone with the ability to modify the world at finer detail than 1 meter^3 blocks at a time.
Right now it runs at about 60 fps, at a render resolution of 160x192 on a llano a8-3850, I hope I can get the renderer running on it's own thread for an actual game and not lose much performance.
Click here to view the iotd
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