You can get the best sense of its features by watching the video.
Here are some of the key features:
- Rigid bodies
- SPH fluid and visco-elastic fluid
- Particle based granular
- Fluid-Body interaction
I've always had fun experimenting with physics stuff. This one is probably my 5th or so attempt. My current state of the art stuff I can't show yet, because I'm using it in my very first *gulp* indie game project.
I made this almost 2 years ago over the course of about 6 months, but the big things I learned from this were:- Fluid is a viable gameplay mechanic
- Spatial hashing is amazing
You can find more information and a downloadable demo on my website / blog:
http://www.chrisacoder.com/
Click here to view the iotd
- Fluid is a viable gameplay mechanic