🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Post processing effects

Started by
0 comments, last by GameDev.net 11 years, 7 months ago
Overview
In this IOTD I've implemented tons of post-processing effects. I still use the deferred renderer of the previous IOTD (http://www.gamedev.n...via-opencl-r233), and I still render 1024 point lights, however I've implemented directional lights and spot lights as well. The human figure that you can see in the middle is only used for showcasing purposes.

[media]
[/media]

Motivation & other implementations
I wanted to implement a full post processing pipeline similar to the one that can be found in Frostbite 2 or Cryengine 3. I ended up doing a better one, but I use the same DOF technique as in Frostbite 2 and the same deferred shading technique, but in OpenCL.

Implementation details
The following effects were implemented:
-normal mapping: just the regular normal mapping nothing fancy
-parallax mapping: I also implemented the refinement pass (plus 1 texture fetch)
-parallax occlusion mapping: I implemented Natalya Tatarchuk's technique (http://developer.amd...ketch-print.pdf), I didn't implement the soft shadows part though (I mean I did implement it, but I found it unnecessary), because SSDO will take care of that.
-detail tessellation: this is the one that can be found in the DirectX SDK, however I implemented it in OpenGL, I still need to figure out how to do the density based optimization, because that part doesn't seem to work in OpenGL (or just needs more work!)
-screen space directional occlusion: this is an improvement over the traditional SSAO algorithm. This produces colored soft contact "shadows", whereas SSAO gives a dull grayscale look to them. To add since it works on the normal vectors too, it produces soft contact shadows on the parallax occlusion mapped areas as well. I implemented the technique from GPU Pro (http://www.amazon.co...46695975&sr=8-1)
-gamma correct high dynamic range rendering: I implemented the technique that can be found in Uncharted 2 (http://filmicgames.c...r-Lighting.pptx), I'm still working on the eye adoptation and blue shift system.
-bloom: done with gaussian blur (http://rastergrid.co...inear-sampling/), 2 downsampling passes, 4 blurring passes, 1 combine pass (includes tonemapping), this still needs some tweaking though
-motion blur: implemented it using velocity buffers (http://mynameismjp.w...on-blur-sample/)
-subpixel morphological anti-aliasing, I use the ultra preset without the temporal technique (I found the ultra preset satisfactory)
-color grading: this is not visible in the images, because I still need to hook this up to the UI (which is yet to be made), but it includes the following effects: brightness, contrast, hue, saturation, vibrance, vignette, and possibly curves, levels exposure and lightness later

About the performance
the app ran on a AMD Radeon HD 5670 1GB GDDR3, and I could achieve 25 FPS. This means that I'm starting to get to the end of this graphics card in terms of performance. I still have some optimization options though. I also ran it on a HD 5770 1GB GDDR5 and it achieved 50 FPS, so the rendering pipeline still scales pretty well.

Click here to view the iotd
Advertisement
La Chine d hébergement ou les entreprises hermes pas cher chinoises de notion Network, not oneself Dior Sac Most important 6322 Peau De Mouton Rose Clair/Or exemple,hermes sac font la réputation crédible aussi en sac d école tant que fournisseur boss de solutions web. Puisque les gens de coupled with en and faire leurs courses ou en ligne et dinvestissement,http://sacshermespradapascher.blogspot.com Dior Sac Largest 6322 Peau De Mouton Rouge/Or vous pouvez battre les grandes entreprises ok atteindre un nouveau secteur de votre marché, si vos produits et ou Dior Sac Energy 6322 Peau De Mouton Rouge/Or services sont applicables. Depuis avoir un site web vous goyard sac dire? Réenregistrement de présence est Dior Sac Major 6322 Rose Rouge/Bleu/Orange 24/7, la construction dune réputation crédible wouldn? T être que difficile à battre. Pourquoi? Parce que les clients aimeraient sentir que vous? Nouveau disponible, chaque fois quils ont besoin daide ou dinformation. Talk about est-ce possible? Peu dexemples communs devrait sacs en bandoulière être FAQ? S (Foire Aux Questions) incorporé sur votre messenger ou peut-être,sac hermes ils peuvent interagir avec un représentant des ventes (ou directement à vous si vous? Re dune entreprise individuelle) sac lollipops solde à travers un forum, dans votre place Dior Sac Out-and-out 6323 Lisse Abricot/Or web. Comme mentionné ci-dessus,pas cher hermes le position est communément sous-estimée en tant que compound à la construction dune réputation de crédibilité. Mais une fois que vous lessayez, vous trouverez ce que dautres fa?ons passionnantes que vous pouvez faire spout votre entreprise de se démarquer poor mutual understanding à vos concurrents. Un site entanglement est un outil peu co?teux, dautant gain si vous? Nouveau faire face à une société de sous-traiter une solving Web.

This topic is closed to new replies.

Advertisement