Welcome to the first community writing challenge! Here's how it's going to work for the month of June. Each day or so I'm going to post a new community challenge topic. All you need to do is provide a response to it according to the supplied rules. The winning response according to the MOST upvotes at the end of the month will receive a month of GDNet+.
We are looking to collectively as a community build a list to as many valuable resources on the posted challenge as possible.
For everyone browsing this, remember to upvote your favorites!
Some rules for every challenge:
1. You do NOT need to supply a complete answer or topic reference, but it may help garner more upvotes
2. All descriptions must be written by you with your own justifications for inclusion of the resource
CHALLENGE #1: Indie Inspiration : What inspires you as an Indie developer?
Description: We have all seen postmortems of Indie games at some point. These are some of the ground-pounding folks who fly by the seat of their pants and perform every aspect of game development from programming to art to marketing. Help us salute these lone wolfs and those who look to follow their path by creating an AWESOME list of inspiring Indie postmortems, stories, and documentaries. Try to separate movies from articles in your response. Youtube is okay!
Rules:
- Post one or more links to great resources with the following: title, url, author, and a brief description of what this resource is and why it is inspirational.
- The reasoning behind why the link is inspirational or should be included for Indies should be written in your own words!
- Anything you post is fair game to be included in an article without attribution - we are just looking to create awesome resource pages here of the best stuff
- We like Gamedev.net links first (but anything is okay really)! These articles are often contributed by our own community members.. which makes them extra awesome. ;)
- Any site online is fair game as long as you link to the final article destination (ie. don't link to any other resource mega list pages)
- You may update your original responses as many times as you like!
Here is an example format for just one link:
Dominoze PC Post-mortem: Nine Years, One Programmer
Author: Christopher Haag
With a 9 year development period, Chris shows the evolution of ideas that went into Dominoze. With no deadline or apparent profit-motive you can read about the point in which Chris started to kick things into high gear and worked to push out a finished and polished game.