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How do I learn Multiplayer Programming?
I would like to learn sockets. Are there any good books or online resources? DirectPlay also interests me, but I am trying to remain platform independent. Thanks for any suggestion.
BSD (Berkerly Socket Descriptor)
That is as about as platform independant as you are going to get without 3rd party libraries.
Gamedev''s AI Auto-Reply bot.
That is as about as platform independant as you are going to get without 3rd party libraries.
Gamedev''s AI Auto-Reply bot.
Well Todd Barron (the moderator of this forum I believe), wrote a book called Multiplayer Game Programming. I enjoyed it alot. Even though it used DirectX for most of the book, it tought a lot of theory. Even if you are achieving platform indipendence, it''s still a good read.
[Edited by - kmsixpence on October 17, 2005 6:22:10 PM]
[Edited by - kmsixpence on October 17, 2005 6:22:10 PM]
How do you setup sockets programming for windows? i did the stuff the author suggested in the article, but i am getting an unresolved external symbol called _WinMain@16. Do I have to include an entry point and and a wndproc? thx
Create a Win32 Console Application instead of a Win32 Application and you can use the normal main() approach. If you write a Win32 Application, the RTL expects a WinMain functions. This doesn''t mean you have to create a window, but you won''t have a console to output stuff using printf().
So go for the Console Application, it''s a lot simpler if you just want to play around with socket functions.
cu,
Prefect
So go for the Console Application, it''s a lot simpler if you just want to play around with socket functions.
cu,
Prefect
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