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Latest ForBeginners Activity

Tom Sloper
March 28, 2024 08:38 PM

Greetings, student! Welcome to GameDev.net. I read the title of your post and thought I could add something about what to prioritize in your levels. But then I read the body of your post and you didn't ask anything about levels. And by the wording of your final sentence (the question you're asking)…

1,759 views
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Hello, all.

Very very new here. I'm an experienced programmer with a specific idea. As such a lot of the design work has been done for me, and I'm confident in my programming skills. What I'm not confident in is my game development skills, and I'm smart enough to realize it's a very different beast …

2,043 views
Alberth
September 15, 2023 08:08 AM

Please keep “game design” (ie what is the user doing in the game, and how to make the game interesting for them) separate from “game programming” (ie how to realize the game design into a playable form on a computer).

The latter also has a design usually in terms of classes and interface, but that i…

1,899 views
Thaumaturge
November 30, 2022 07:58 AM

Jvdicator said:
I know it's a lame way to do stuff …

Nonsense! It's the use of a tool, the application of a previously-solved problem to simplify the current problem.

After all, if we always required ourselves to solve things from first principles, then we'd likely not have most of the technology that…

12,472 views
Snaked
July 18, 2022 07:52 AM

if you thinking in something like a “visual Novel” in wich one you have different choices at different points of the game you have to make a file or Database file or even in someclass of variables array into the EXE program in wich one you can “track” the correlation of some parts that conduit to o…

4,997 views

Have you tried making a level and then playtesting it?

4,650 views

Tom Sloper said:

Pen and paper (and Post-It Notes) for starters, then Word, Excel, and Paint. For resource management, I would think Excel would be very useful.

Thanks @Tom Sloper. Just getting something down on paper to start then moving onto Excel and Paint is probably a good start. Using excel for…

5,421 views

Never use pointers to allocate memory. :P

16,602 views

GiorgiDev said:
What should game designer know about technical details?…

i am going to hire about 5 programmers to do the job. …

So what knowledge i need in order to understand and work with my programmers and give them right notes?

What a game designer needs to know and what a producer/project manager…

4,480 views

@abish5 I personally opted for an XML document, which gets parsed by a level loader into individual tags, which in turn get passed as parameters for the runtime classes' constructors. That way if I want to add or remove attributes in the XML, I only have to update code in the corresponding class. T…

6,371 views

If you're buying ready-made assets then you're probably not interested in having to repaint textures or modify meshes. So unless the asset already comes mostly under the style that you want, the most that you can change is on the textures: downscaling any high-resolution textures so that they're mo…

5,703 views

Great content you have going on. I sent you a request on Discord. Message me whenever you have a moment to.

6,068 views
Wangzhiqiang
August 18, 2020 08:21 AM

Hi, I am building a project based on FMOD api,programming language is C++.I change the pitch of audio,makes it sound like woman's tone.I know how to play the processed audio, but I don't know how to save the processed audio.I just learnt C++ several days ago. So is there anyone can teach me how to …

3,300 views

I am just starting my journey into C++. We will see how it goes!

69,932 views

Hello all!

Thank you for reading this, my day job is working as a UX Designer (www.georgecharnley.com) but I am between jobs and have a few weeks free as I am isolated at home!

I'm looking for some like minded people who are interested in having fun and working together on a game in Unity. No pressur…

2,764 views
jomodev
January 05, 2020 10:35 PM

arnero said:

C++ does not have to be bare metal. You can chose. But you get very unhelpful error messages and crashing compilers because of the many possibilities in C++. Also C++ has some specs which do not allow it to run on full speed on some processors (DEC alpha, Intel Itanium and maybe others)…

10,278 views
modeler8
December 27, 2019 08:46 AM

I suggest to begin with a classic platform game and theres plenty of tutorials even in godot.

3,158 views
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