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adityarajani
August 18, 2019 03:25 AM
How to Create a Realistic Formula 1 car in 3D

In this article, 3D Environment Artist Aditya Rajani goes in-depth in how he created a Ferrari Formula 1 car in 3D using Maya and Quixel. He shared insights on how to avoid some common mistakes while modeling and texturing and achieve realistic results.

Background

Aditya Rajani is a widely…

20,200 views
On 8/12/2019 at 12:55 PM, bmarci said:

t_locking0 = (t_preload + abs(bias_ratio - curr_ratio) * (t0 - t1)) * 0.5

So it will behave like a spring until feedback torque from both side equal each other?

torqueOut = torqueEngine +- t_locking0?

What is the starting poin…

11,298 views
10 hours ago, miqvp22 said:

How do you know each particle orientation? How it should be the integration step to do so?

I did this like with usual rigid bodies, so each body stores orientation together with position. Angular velocity (or angular verlet displacement) needs t…

4,561 views
On 6/29/2019 at 4:43 AM, Acosix said:

So basically you're making a track racing championship car game with tuning(Like Automotodróm Slovakia Ring in FIA GT championship)?

Thanks for joining the discussion.

I'm making a track and off-road driving game with tuning, not j…

11,948 views

I measure the current power output of the engine and use this to calculate a "target pressure" value. A "current pressure" value then moves towards that target pressure over time (creating the delay), but is capped at a maximum. When pressure leaves the system, I store that in a "blowoff" variab…

3,708 views
On 4/3/2019 at 11:37 AM, Gnollrunner said:

I imagine the rest of the physics involved in a car will far outweigh these effects

Yes, my guts tell me you might be right.

Again, thanks for the flight reference. One day I wanna make an airplane simulator too, I'll try to r…

2,822 views
ShujoSLX
April 02, 2019 04:15 AM
Second post - Lots of content already made

The idea is that this "bochos" (more car pardoys in the future) come and hit you, you can loose passengers so you earn less money. From time to time, the bus arrives to the bus stop to refill with passengers. Basically thats it.

I think it looks cute on that screenshot.

 

The gam…

1,837 views
[STEAM] [PRICE DROP] Tank Universal 2

 

 

PRICE DROP
The game has had a price drop recently, making it even more attractive to get in a tank and blast virtual baddies.

So read what the reviews have to say and give it a go!

BONUS NEW UNIT
This update includes a new unit: the missile tank.

https://www.pinterest.…

2,395 views
TMNT Party Wagon

Very impressive work, I really like your textures.

4,996 views
A question about using car logos and images in a car card collector game.

I'll dissent and say that this can be perfectly legal, but is still extremely risky. Unauthorized use of trademarks can still be legal and non-infringing.

Using the trademarks (Ford badge, Mustang GT name) is fine for descriptive purposes as long as you don't imply endorsement of Ford, are a…

3,711 views
19 hours ago, Edy said:

Well, that's exactly how it works in my model. But as said, the final implementation depends on each specific model design.

Thanks for the big help.

My model is different as I said from above (I brought in the model in the Wikipedia page directl…

21,784 views

Hello fellow GameDevs, I'm developing a simcady-style vehicle physics model. Till now I've developed the Engine and  the Clutch Model (Thanks to Clutch Modelling topic from here). Till now I had been using Unity WheelColliders, but now I'l have to use…

2,960 views
Spooky Driver [Google Play] [TimeKiller]

Hello guys,

My name is Quinn and I'm new to the forums here.
I've made my first game for android, google play and I would love to get some HONEST feedback! ?
Spooky Driver is a car racing game and it's the intention to pass as many cars as you can without crashing.

Here is the lin…

2,135 views
Machbot 2.0 VS Sweetbot

Yeah this is one level, it’s both cars and bots this is just a render from the bot forms fighting above one of the worlds. 

2,991 views
ZzGERTzZ
August 19, 2018 11:33 PM
Character Interaction 3 (Cars, Zombies, New Weapons, AI, Close combat..)


A global update for the "Character Interaction" package has been released.
For more information click here. https://www.unrealengine.com/marketplace/character-interaction

7,162 views
Car Spinout in Unity

How do I go about adjusting the tendency for a car to spinout in Unity? The standard assets car physics have drifting but no spinout. I read that spinout is caused by the rear tyres losing traction but I think rear traction is dynamic, not static. Does it depend on lateral velocity of the rear w…

4,789 views
khawk
June 29, 2018 06:13 PM
Unreal Engine 4: Realistic, high-quality windows

This whitepaper was originally posted on the Unreal Engine Blog bySebastien Miglio at https://unrealengine.com/en-US/blog/create-photoreal-car-windows-in-unreal-engine. The original whitepaper by Min Jie Wu and edited by Robb Surridge is available for download at here. Republished with permission…

28,721 views
On 4/30/2018 at 6:04 AM, hyyou said:

Do you happen to know any Physic Engine that is not bad in such situation?

Newton has a very accurate vehicle simulation that works at 60 Hz, see the demo sandbox: https://github.com/MADEAPPS/newton-dynamics/releases

Initially i use…

5,503 views
[GAME][FREE][PC/MAC] Supercars Racing - over 600K downloads!

Wow this looks great, nice work.  Love the graphics.

2,746 views
Clutch Lockup Logic State Machine

Never doen anything like this, but perhaps add an explicit state that you're in (eg a boolean 'locked'), and add some hysteresis such that, when you switch state, the switch back to the previous state will not trigger easily?

2,641 views
On 2/5/2018 at 9:58 PM, CombatWombat said:

Yes, but only for one frame.  The next frame it might be -500.  It might do +500, +500, -500, as it oscillates around the target set point.  It should average out very close to 400Nm over enough frames. 

OK, so with non-locking mo…

14,217 views
Demon Games
December 21, 2017 06:28 AM
Dead Run, Release on Google Store!
Dead Run : Road of Zombie

Destroy endless poured zombies and survive!
Road kill Action game that kills zombies in your favorite car.

'Dead Run : Road of Zombie'

 

 

 

2,607 views
Trym Studios
December 15, 2017 08:20 PM
The Whaler - Dev Update #10

 

Hey Captain`s

 

Time for another update, we have been a bit busy in all ends this few weeks, with planning of how the character customization will work and look, as well as blocking out and starting to shape out Nantucket Island.

 

Progress has also been very good regar…

3,250 views
Olivier Girardot
November 19, 2017 03:57 PM
Wreckfest ! Help me get my track into this game !
Wreckfest is looking to integrate some new tracks in their next release and one of my tracks made it to the final round. I need your votes to make it go all the way ! Please vote for my track right here : https://wreckfest.audiodraft.com/entries/entry/175#.WhARwxeghsA.facebook

2,453 views
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