This week I continued my experimentation on net-code in Godot. This is a continuation of the last post, so read here for context on what I will be discussing here.
When we left off we had a simple net-code project where players could host lobbies for others to join by entering an IP address. My firs…
With The Krilling set for release, this week was more time to work on some side projects. This week I started a small and short project that is mostly just an experiment of how multiplayer networking works in Godot.
At the start, I had one scene and just placed a host and join button for the player …
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