slayemin's Journal

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Seattle, Washington, USA
Indie Dev
363 comments
20 followers
89 entries
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slayemin
October 30, 2015
Sea-VR Post mortem
Our game is sort of a combination of Skyrim meets Magicka, but it's a virtual reality game which uses your own hands. We've been working on this since March.

A few months back, I decided that I would be attending the "Seattle VR" conference. It was hosted in Bellevue. I didn't want to just be an att…
3,064 views
slayemin
October 21, 2015
HTC Vive, Microsoft, SEA-VR
On saturday, I went and gave a ten minute talk at the Microsoft campus about narrative design within VR and what I've learned so far about building environments within it. This talk was given to a generally geeky tech audience (not employees) who call themselves 'transhumanists', whatever that mean…
4,721 views
slayemin
October 03, 2015
September Update
We've been making rapid progress on the virtual reality game. I have enough finances to last for about 3-4 more months, then I'm going to be in some real trouble. That puts a lot of pressure on me to wrap this game up and get it out the door. I also don't want to ship a pile of garbage to players -…
2,534 views
slayemin
September 01, 2015
PAX Wrap Up
For not having a booth or going to any sort of official demo event, I would say that our overall success with PAX was outstanding. We achieved our objectives. We are still in the middle of development of our VR game, but we were able to get about 100 PAX people to come in and play through our game …
2,184 views
slayemin
August 30, 2015
PAX Day 2
Yesterday, we had about 30 people come and play our VR wizard game. Today, it was 9. It was depressing.

The weather was CRAZY in Seattle today. We had a severe wind storm come through and massive amounts of rain. At one point in the day, I was getting rained on sideways with blue sky above my head. …
1,535 views
slayemin
August 29, 2015
PAX Day 1
Alright, in hindsight, it probably wasn't such a good idea to let a 6 year old girl play an incredibly immersive virtual reality zombie game. The moment she saw her first zombie, she screamed, took the headset off and started crying. Whoops! Now I know my game isn't suitable for small children.

She …
1,403 views
slayemin
August 26, 2015
PAX Invitation and our preparations
Are you going to PAX? Or are you going to be in the Seattle area during PAX? Then I invite you to come check out our office and our VR game! We're on 3rd and Union, we'll have signs posted and a guide to escort you to the right place!

We don't actually have a booth at PAX this year. I wasn't able to…
1,819 views
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slayemin
August 04, 2015
You'd regret not reading this
I read the book "Lean Startup" a few months ago (ok, actually I just read the first six chapters). It was given to me by the game developers working upstairs. The take away from the book is that the processes we use in the software development industry should and can be used towards business and pr…
1,893 views
slayemin
June 27, 2015
June Update
TL;DR: We've decided to polish up and expand the zombie game we've been working on.

We've got a few interesting things we're going to do with it

VR Hackathon:
Last weekend, Dan and I went to the Seattle VR Hackathon and met a bunch of awesome people. Seattle is going to be the capitol for all things …
4,481 views
slayemin
May 31, 2015
May Update: Zombie game closer to release
I've been working most of this month to finish up this super simple virtual reality zombie game. I intend to release it commercially on Steam when it's done. The goal is to get customer feedback on what they like and don't like about the VR and motion gesture parts of the game, and to also use the …
2,507 views
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