slayemin's Journal

Profile
Seattle, Washington, USA
Indie Dev
363 comments
20 followers
89 entries
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slayemin
April 30, 2015
Zombie Game
All my attempts at pursuing investment partners so far have failed. That's to be expected though. Usually, if you want to get funded, you're going to need at least six months of effort to get it (assuming you're worth funding, of course). I'm closing in on the end of the first month of effort in pu…
2,605 views
slayemin
April 22, 2015
First investor pitch result: mediocre
Alright, I did my first ever pitch to a large group of investors last night. I gave a two minute pitch to a room of 150 people.

I fucked it up.

My rehearsed pitch was three and a half minutes long. I had two minutes. I wasn't going to care about going over time, but then I did when I got up there. Th…
2,131 views
slayemin
April 11, 2015
VR and Leap Motion: Early lessons learned
Leap Motion:
This is actually really finicky to get working properly with UE4. I don't know what exactly the issue is, but I'm experiencing some pretty big latency between my hand gestures and the device response.

Issues so far:
USB Speeds: I was using the USB port on my computers front panel display.…
2,762 views
slayemin
April 08, 2015
Oculus Rift and Leap Motion arrived!
I got an Oculus Rift DK2 and a Leap Motion gesture recognition device yesterday! I really wanted to play with it all day, but I had to present our game and game company in front of a 20 person panel. The hope is to get some advice and investors to become involved with our project.

The format is pret…
2,062 views
slayemin
April 01, 2015
April 1st: VR pivot
I had a hard time falling asleep last night due to my excitement.

Yesterday I decided to take the big plunge and take a massive risk by deciding to build a Virtual Reality game. It's a bit of a direction change for us, but in our day to day operations, it doesn't have a huge change yet. We're still…
2,206 views
slayemin
March 26, 2015
Game Production Update: Jan - Mar 2015
A lot has been happening in the last few months and I've been procrastinating on writing this journal entry.

Game Summary:
The currently untitled PC game is a 4X turn based fantasy strategy game where you have to grow an empire by capturing nearby territories and competing against rival factions. You…
2,600 views
slayemin
December 17, 2014
Magic Game Update - December 2014
The source of my stress stems from money issues. I had this idea that I would invest all of my savings in the stock market and then operate my business off of the interest of the investments. Great idea, in theory, but it assumes that your stocks are going to be worth more rather than less. In my c…
2,676 views
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slayemin
November 26, 2014
Month 5: Radical refocusing in game design scope
Alright, I have some bad news.

In light of last weeks realization about what a "prototype" should look like and what my existing "prototype" was (a pretty tech demo with game elements), I decided to readjust radically on how I prototyped my game. Let's reflect for a moment on the past: I've been wor…
2,362 views
slayemin
November 18, 2014
Stress and production
I'm feeling the stress of financial pressure right now. My face is a bit scrunched in deep concern right now. Where is this coming from?

I'm looking at my total savings and have calculated a monthly "burn rate", which is how fast I am consuming my cash per month. I need to assume that my project isn…
3,235 views
slayemin
November 06, 2014
Screenshot of my game engines sloppy particle system
I know it's a complete waste of time since Unreal Engine 4 will do all of this for me, but I really wanted to implement my own particle engine. It only took me two days to implement since my rendering engine already renders point sprites super efficiently. Here is a screen shot of a bunch of meteor…
1,714 views
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