Today I read chapter 10 of the book Unity 3.x Game Development Essentials and watched part of 10 video lessons Blender 2.6 Essential training.
In chapter 10 of the book was made a short animation for when the player wins. Some GUITexture and Events are added in two ways:
- Using Mathf.Lerp() function.
- Using the animation editor.
The animation was very basic (only moved the GUITexture), but it was interesting. Tomorrow I think I read the rest of the book.
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By coincidence the video lesson also talked about animation showed how to animate the properties of an object by TimeLine, GraphEditor, and DopeSheet. Tomorrow I will also finish watching the last part that talks about Rigging.
TimeLine
GraphEditor
DopeSheet
As tomorrow I will finish the book and video lessons, this weekend I want to see if I see the tutorial Training Course: Low Poly Game Asset Creation - Fire Hydrant in Blender and Unity 3D. It seems to be very good.
[size=2]PS: Sorry for the bad english.