Project name:
Viv Online
Brief description:
~An indie MMO/ORPG with a game engine from scratch
Development Started June 2ed 2010 (1.3 yrs ago)
Development Started June 2ed 2010 (1.3 yrs ago)
What I plan to create is an online role playing game with a player base of 120ish set in a medieval/fantasy world. Players must stay in character at all times; forcing this really adds to the realism of the world. A small player base frees you up todo really fantastic things that other MMOs just can't; in addition I feel it adds meaning to player interaction. There will be an evil/corrupt portion of the world (the dark lands) and a surface. Each will have 2 races to pick from (to begin with). The races I haven't decided on just yet. The game will feature (and kinda already does) a unique combat system; real-time as opposed to turn based. The combat system's inner workings will be hidden from the player (no numbers or rolls shown). It will develop as the player progresses in the game. I plan to invest a lot of time into AI. All the creatures you encounter may learn using neural networks; I want them to be as lively as possible. The mood of the game will depend on your location but overall I want it to reak of mystery and seriousness. I intend to make it for audiences that are more mature 16ish+. Grinding is very unappealing to me. I'm shooting for something that is engaging and immersive with depth, that is as different as possible from other traditional WoWish games.
The rendering engine has been the focus of the project until now.
Target aim:
Free. With options to pay for additional features, perhaps an "item shop" etc.
Compensation:
I'm an indie developer with limited resources so; I am offering a percentage of potential revenue. I would be happy to discuss this.
Technology:
includes but is not limited to the following:
Target system
Windows 7 & Windows Vista SP2
more on operating systems can be found here, here and here.
Target system
Windows 7 & Windows Vista SP2
more on operating systems can be found here, here and here.
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APIs
DirectX11 (Rendering)
IrrKlang (3D music/sound)
PhysX (physics library)
APIs
DirectX11 (Rendering)
IrrKlang (3D music/sound)
PhysX (physics library)
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Programming
C++
Lua (scripting)
Programming
C++
Lua (scripting)
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3D Software
Blender [size=1]you don't have to use blender
3D Software
Blender [size=1]you don't have to use blender
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2D Software
Adobe Photoshop
Paint.NET
2D Software
Adobe Photoshop
Paint.NET
Features:
Below is a list of exciting/interesting items I will defiantly be adding to the game; for most of them I already have the basics done or a good base started.
includes but is not limited to the following:
Real-time combat system (see the latest video)
Fully editable world by players (see the tool-set in some older progress videos)
Crafting
Player owned shops/houses
An inventory that isn't super lame (see latest video)
Dynamic objects (most of the videos)
A superb starting tutorial
'DMing' capabilities
includes but is not limited to the following:
Real-time combat system (see the latest video)
Fully editable world by players (see the tool-set in some older progress videos)
Crafting
Player owned shops/houses
An inventory that isn't super lame (see latest video)
Dynamic objects (most of the videos)
A superb starting tutorial
'DMing' capabilities
Talent needed:
I am looking for one person (for the time being); an artist that is as talented or more talented than myself.
3D Environment/Creature Modeler
Design, model, texture everything visual in the game.
Design, model, texture everything visual in the game.
Team structure:
Joe Van Sickle (yes just me!): I'm talented in all areas of game creation except music/sound. I would prefer to focus just on programming, and do art-work when I have the urge. I can stay out of that though upon your request. I am extremely determined to see this through. I'm 21 and attending a university.
Website:
Contacts:
joevansickle@hotmail.com
Previous Work by Team:
A 3D model viewing service (for your browser) that can be seen here:
Models I've done:
Models others have done:
Additional Info:
Hopefully it's fair to say that art is the only thing standing in the way of this project being completed. If you're sick of joining projects with a bunch of scrubnubs; I may offer you a new experience.[font=Arial] I[size=2]deally we would split all of the work/profit 50/50. Upon partnering up you would have equal say in the direction the project takes.[/font]
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Feedback:
ANY.
Comments/questions/feedback are welcome and encouraged.