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Latest GameEngine Activity

RPTD
May 06, 2024 10:14 AM
Drag[en]gine 1.22 Released
Drag[en]gine Game Engine 1.22 Release

Download Drag[en]gine 1.22

This release contains more bug fixes, stability improvements and some new features to make it easier to develop games.

But first things first. Upon various requests the license of the Drag[eng]gine game engine has been adjusted to the MI…

689 views
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RPTD
February 04, 2024 04:57 PM
Drag[en]gine 1.21 Released
Drag[en]gine Game Engine 1.21 Release

Download Drag[en]gine 1.21

New release with various fixes, improvement for translations in projects, improved ToneMapping/Bloom and more:

  • Drag[en]gine: Added tone mapping controls for camera resources.
  • Drag[en]gine: Added support to set default value/vector for ani…
4,734 views
komires
December 19, 2023 08:42 PM
Matali Physics 6.4 Presents an Innovative, Physics-Based Approach to Wayfinding

We are pleased to announce the release of Matali Physics 6.4, the significant step on the way to the seventh major version of the environment. Matali Physics 6.4 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Sound and Matali Games module…

3,032 views

The resource in ECS is generally meta-information, a proxy for the concrete resource. That is, in many systems a resource the developers see as a Mesh, Material, Sound, or similar resource they can attach to an object in their Inspector or other editor isn't a reference to the actual mesh, the actu…

3,340 views

I second Juliean,
To me the meshdata isn't an actual game data, it is just an asset like a texture of some sorts. It should then be loaded, stored and destroyed only by the associated library. Graphically-wise (just made that up) your components are just here to keep track of what's happing in the s…

3,547 views

Alberth said:

a light breeze said:
How do you define scripting language? I define it as a programming language that does not require a separate compilation step.

There are **very** few language definitions that define how to build an implementation. For example, while C is typically compiled as a sepa…

4,295 views

I'd like to invite everyone to check out latest improvements and progress on Esenthel Game Engine.

Engine Link - https://esenthel.com/

Latest Progress Video​, showcasing my game in development - World of Esenthel

Please share & donate if you can - https://esenthel.com/?id=store&cat=1

Please let…

1,854 views

Sorry for the super delayed response guys, I wasn‘t notified about your replies for some reason :(.

For the sake of completion. I found the answer on the Real-Time Collision Detection book and basically it says what @aressera said “2. Transform the AABB from local to world space…”. The book comes wi…

4,058 views

I am ArhiTech

outside of the toolkit that must be written for a specific game by the developer himself on Unity,

the average game will not fly up

inside any engine there will be portability problems and coding problems, and a labyrinth of code and links

the problems described by you and other developer…

7,999 views
komires
July 18, 2023 02:40 PM
Matali Physics 6.2 Presents Parametric Action Fields For Fully Dynamic And Destructible Scenes

We are pleased to announce the release of Matali Physics 6.2, the first step on the way to the seventh major version of the environment. The latest version brings changes necessary to implement effective navigation and wayfinding algorithms as well as complex AI behaviors, including group behaviors…

5,971 views

Regarding linked lists, the performance impact of iterating over a few systems once per frame with a linked list is negligible unless you go out of your way to perform unnecessary work (e.g. traversing all elements of a list repeatedly from the beginning to access elements by index). 

The data …

5,144 views
ImplodeGames
April 08, 2023 02:13 PM
Zengine - A Java game engine in LWJGL using Assimp, IMGUI, and more.

So a couple of months ago, my friend and I both wanted to work on some sort of programming project together. We both work in software engineering but come from different backgrounds, I studied a BSc in Games Programming and he studied a BSc in Computer Science. Our idea was that we wanted to essent…

4,260 views

Two little せいれい is living inside my head.

One of them recommends to pipelinize the rasterization even more. Try reorganizing the commands, try searching things that can save you one or two clocks everywhere, do everything you can again and again, and everything will sort out itself.
The another one s…

8,054 views
komires
February 27, 2023 04:08 PM
Matali Physics 6.0 Released. 3D Physics Environment As An Innovative Direct Game Creation Solution

We are proud to announce the release of Matali Physics 6.0, the sixth major version of Matali Physics environment. The latest version introduces groundbreaking changes both from the technical and functional side, moving Matali Physics environment to direct game creation solutions.

What is Matali Phy…
10,382 views

Howdy, folks! I'm looking for folks interested in helping me work on a game engine project.

I'm the founder of Elaztek Studios and, thus far, the sole developer of the Blamite Game Engine. I've been working on it semi-consistently since 2019, and as much as I'd love to, I've yet to find anyone willi…

3,745 views

I can't say I know anything that fits the description, but G3D was a pretty nice rendering engine from the 2000s. It was used by ROBLOX as its main OpenGL renderer.

It's still around, but if you want to use the old versions you might have to dig out visual studio 2005.

https://sourceforge.net/project…

11,426 views

We have ported our Automatic Adaptive Mesh Refinement System to background threads. Scene navigation on main thread now suffer no lag at all. Try it out: https://www.otakhi.com/petridish?load=17206

2,921 views

@frob Wow I got to say, you're completely right! I reconstructed the whole system to reference the interfaces and it works beautifully! Now I just have to finish restructuring everything so it makes sense because I just made a lot of hacky methods as a proof of concept. 

I do appreciate your he…

5,183 views

@Dirk Gregorius Our work focus is mainly on engine and tools development. nrgcore.com is not a game developer power house ?

6,513 views

@esenthel Those are som fast hands!

From what I understand, Kickstarter itself is often used as a marketing platform for finding investors/maximising Steam sales upon release. I guess a surefire way to get people onto your Kickstarter is to start some community with your fans and start interacting w…

14,981 views

I think that's enough for this thread. Locking. Start a new thread if there's more that needs to be said. Let's try to get along.

99,261 views
Shaarigan
January 21, 2022 08:13 AM

Metalcactus said:
no-code

Sorry but game development is done by Artists, Audio People, Designers AND Programmers. There might be some simple do-my-game-idea-for-me solutions but you will never ever have a specific, possible AAA game be made in this kind of solutions. You might get somewhere but spend…

5,044 views
unigine_engine
December 21, 2021 07:55 AM
UNIGINE Engine 2.15: Visual Node Graphs, New Water, Weather System, Editor Plugins, Mars Demo
UNIGINE Engine just got it's newest 2.15 release, let's see what's inside:
  • Node-based material graphs with the visual editor
  • New water system with individual control over each wave
  • Advanced data compression for Landscape Terrain
  • Sandworm tool upgrade: online GIS sources, distributed generation
  • Extended …
14,149 views
Looking for Pro Business Partner, creating a Game Engine co., Have working product

Gnollrunner said:
It definitely solves a technical problem nicely.

Game players / buyers don't have technical problems, though. That's my whole point!

Just run the napkin math: Assuming you have a 4km x 4km area to fill with compelling content, how many artist-hours does that take to build?

If you're b…

20,360 views

I would highly highly highly recommend Game Code Complete 4! It goes over many many aspects of game engine creation in C++ (Audio, Resource Cache, Rendering, Physics, Input, Scripting and then some). On top of that, it discusses making a game editor in C#. It's the best book I've seen for game engi…

10,208 views
esenthel
August 17, 2021 10:27 AM
Esenthel Engine huge update - Switch, vs Unreal/Unity, SuperRes, AO, MotionBlur, Bloom/Glow/Emissive

Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine

Just got a Huge Update:

#1) Nintendo Switch™ support

Esenthel Engine Nintendo Switch™ support is now complete and available to all Nintendo Authorized Developers.

Download Esenthel Engine from - https://github.com/Esenthel/Es…

10,384 views

DevReign said:
It's not clear to me which is the simplest fundamentally correct solution that results in a clean program and accomplishes what I require.

Was offline for a few days, so the answer is a bit delayed.

What that means exactly depends on the game. Basically, the goal is to have all cases in…

26,099 views
esenthel
March 08, 2021 05:37 AM
Esenthel Engine getting Nintendo Switch support

Esenthel Engine the free and open source game engine is getting Nintendo Switch support.

Support is near completion and will be finished within a few weeks.

Let's make some games!

Join us at:

https://github.com/Esenthel/EsenthelEngine/

5,780 views
komires
February 22, 2021 11:11 PM
Matali Physics 5.7 Released

We are pleased to announce the release of Matali Physics 5.7, another significant step on the way to the sixth major version of the environment. Matali Physics 5.7 introduces:

  •    Support for Universal Windows Platform on Xbox Series X/S
  •    Support for Android 11 and Android TV 11
  • &…
8,723 views
jMonkeyEngine - Getting Started [Tutorial 01]

jMonkeyEngine (JME) is a modern developer friendly game engine written primarily in Java.

In this first part, we learn how to install JME and setup our first project.

10,584 views
GameEngineSeries
October 29, 2020 05:37 PM
Game Engine Programming 019 - Building and loading the game code DLL

Hi all! Today we are going to make the level editor build our game code and load the DLL into the editor.

5,259 views
IvanEfimov
October 21, 2020 09:05 PM
NeoAxis Game Engine 2020.7 Released

NeoAxis company releases a new version of NeoAxis Engine, an integrated development environment with built-in 3D/2D game engine. The environment can be used to develop all kinds of 3D and 2D projects such as computer games, visual trainers, VR systems, to visualize processes and develop windowed ap…

11,006 views
ongamex92
December 31, 2019 12:19 AM
My Game Engine Development - new video

Hi all,

I have a short new video about the game engine that I write at home during my free time.
I want to make a game with it one day.
I hope you like it, Cheers ^_^

https://www.youtube.com/watch?v=tYXqJyf3bQ4







12,625 views
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