Added camera flyby, and corrected lighting effect for the mesh. Next step - lazer/gun tracks & rockets [embarrass].
It took me almost a week to work out all the issues with Ogre of wrong light calculation by sampling the normal map . At final stage, after solving a bunch of very annoying (for example, I was struck that my Boost::Asio network library just broke up) but non interesting stuff, I finally came to the understanding that mesh too, exported to the Ogre, has different axes than it has in 3d editor. Additionally, world space normal map, generated in editor, has editor's axes. And normal map itself was greatly corrupted by my wrong, inexperienced low-poly generation & export [totally].
Currently I've regenerated low-poly mesh - it's still ugly but at least almost no buggy lighting with normals - I'm hoping for my artist to generate a bunch of low polys of our ship designs with textures - unfortunately, it's a low priority task. And for now, I quite glad with the result. Let's wait for more improvements.